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Every once in a while, Riot shows their constant work and desire to improve the game League of Legends even further with practically “new” additions or patches to the game. First of all, we have different elements that change the “META” or in other words, the top tier champions. Therefore, we get to see “Buffs” or “Nerfs” that has the potential to change any element of the League of Legends’ Roster. Furthermore, these variations that even though are essential to keep the game interesting; can be either supported or loathed by the whole community. Certainly has a player, you have seen the experience of one of your favorite champion being modified from the top of the “food chain” to become a “joke” literally.
Besides the “Champion Drama” we get to see changes in different in-game items that we get to buy in the random matches that we play. As a result, unintentionally, we either see different ways to build our characters or some significant change in a role’s performance. Above all, one alteration in an essential item has the potential to ruin a group of champions at the same time (as we saw recently with the ADCs). For example, reducing the effectiveness of the “Critical Damage” of a weapon will either make it useless or decrease the role’s performance.
But what are the benefits of these constant changes? Well, besides the “refreshing the game”; when a patch lands the main servers, we tend to have more variations to the game. As a result, every patch in League of Legends has the potential to improve the performance of those “forgotten” champions that practically haven’t seen the light of the day for more than a couple of years. Furthermore, we get the change to reduce those “overpowered” options that make the game more dull and uninteresting. Most noteworthy, the problem occurs when players don’t adapt to the game and want to become stuck in the same “version” of League of Legends persistently. Therefore, we get to see complaining Reddit posts or Youtube based opinions, that practically demonstrate why any change is “terrible.” For that same reason, developer teams sometimes feel uncomfortable to change a single number and create some chaos in the gaming community.
Still though, sometimes unintentionally we get to see some weird calculations that make the League of Legends game a little bit broken. For example, one number in one ability can amplify a couple of times, and at the end of the match, a single Champion can kill everything on its path without too much effort. In contrary to the standard patches, this time around the developer team at Riot look at the complaints of the community and test even further. Therefore if there are more confirmations about this unwanted behavior, and make the right corrections. As a result, if something like this happens, you get to see a “quick fix” in a couple of days before everything goes for the worse.
Without further due, here are the chances for this patch:
This time around the developers in Riot found another creative way to implement a new type of champion within the game. Therefore, now you get the chance to play as an Accessory or Equipment for your teammates with this combination of a Cat / Book thing. In other words, you can even go AFK for the laning phase while your ADC always fights to earn a couple of last hits against two players. Most noteworthy, when you’re attached to any teammate, the enemies cannot target you at all; which can give you some safe ground when things start to explode. Furthermore, if your teammate teleports or goes invisible, you somehow get the benefits as well.
While being careless, one particular day Yuumi found out that her master was missing from their fortress. Therefore, while looking around, she was able to discover one of the Master’s Magical Book, which has magical powers and the ability to open portals. Most noteworthy, while observing the contents of the book even further, Yuumi noticed that some of the pages are being torn out. In other words, without those pages, they have no possible way to figure out where is the current location of their master. Still though, between the rest of the pages, they may find a portal that has the potential to reach a closer place and investigate for possible leads.
Moving between portals, Yuumi and the Book accidentally teleported to the Summoner’s Rift, and without warning, they soon found out about possible rivals and allies at the same time. Above all, thanks to the abilities that they both possess, they have the opportunity to change the “tide of the battle” and help their possible teammates in earning the yearn victory.
Every so often, Yuumi’s next attack against an opponent restores mana and grants her a shield. If Yuumi is Attached, the shield protects her ally. The shield protects Yuumi or her ally until it’s broken.
Strategy: Focus primarily on hitting your enemies and forget about the other minions on the map. Therefore move around the lane and always find a safe place to keep beating your opponents as long as possible. Furthermore, in the middle of a team fight, attach once, wait for the passive to trigger and then move to another player to repeat the process. As a result, everyone will have some protection against the possible attacks that may come.
Yuumi fires a missile that deals magic damage to the first enemy hit. If the missile is in flight long enough, it deals bonus damage and slows enemies.
While Attached, Yuumi fires a missile from her ally’s position and can direct the missile’s flight path with her mouse.
Strategy: This is probably the hardest ability that this champion has to offer. First of all, you need to master the missile’s trajectory and know how to deal as much damage as possible with it. Furthermore, when Yuumi is attached to an ally, the rules of this skill may change a little bit and make things a little bit more confusing to you. Above all, remember that the “slow” debuff is the crucial thing that can give you some control in team fights and better ways for possible ganks.
Passive: While Attached, Yuumi and her ally gain a percent of each other’s AD, or AP converted to Adaptive Force.
Active: Yuumi starts with a point in her W. She dashes to an ally champion and attaches to them. While Attached, she follows her partner’s movement and is un-targetable by everything except tower damage. Yuumi’s abilities fire from her ally’s location, and she can’t attack enemies. There’s no cooldown to jump among her teammates. However, if Yuumi un-attaches entirely, she’ll need to wait for the cooldown to partner up, which starts as soon as she’s attached.
Strategy: Become like one equipment for your teammates as you “Attach” yourself to any possible ally to improve its performance. Furthermore, even though you lose the “right-clicking” way to harass your enemies, at the same time, they have no way to attack as well. Most noteworthy, you have no cooldown when you have the chance of jumping through your allies and give them buffs as you “pass by” between them. Last but not least, if your partner has the Summoner’s Spell called Flash, you will be able to “teleport” as well, when they use the ability; this mechanic also works with other “moving” skills.
Yuumi heals and gains a burst of movement speed. If Attached, her partner is targeted by the spell instead. This spell has two charges.
Strategy: Besides being an accessory to the rest of the team, you have the chance to press a button and heal yourself or an ally (two times). As a result, your “supporting” capabilities let your teammates survive even longer and protect them for any possible threats. Above all, remember that you can freely attach to any potential target without delay. Therefore, you have the chance to heal more than one objective if things get a little bit complicated.
Yuumi opens Book, launching waves of magic damage that root enemies after multiple hits. While using her ult, Yuumi can move, attach to ally champions, and heal.
Strategy: Scare your enemies away from your teammates with this amazing ability in your repertoire. First of all, once it is activated, the “magical” waves will continue flowing in the same direction and deal as much damage as possible. Therefore, the more AP you get to have, the more harm you’ll try to make with this ultimate. Most noteworthy, if you’re attached to one ally that has equipment that increases this particular stat, the better will be for you. Consequently, try to use this ultimate with an AP Mid-lane player or an APC.
Since you start with one point on the “You and me!” (W) Ability, free of charge. First of all, focus on adding control in your lane by placing as many points as possible in your Prowling Projective (Q). Afterward, you can add some points in your healing capabilities with Zoomies (E); which in turn, will give you better-surviving chances in any random encounters. Last but not least, use the remaining “level ups” for your attachment needs. Above all, remember to invest any point on the Ultimate whenever you get the chance. It seems like, with that free point of W, you have the opportunity to go AFK since the beginning of the game and come back around twenty minutes, when the team-fights start to be crucial (joking, of course).
Practically buy everything that can give you more AP. Therefore, the higher the number on this stat, the more efficient your spells are going to be. As a result, your Prowling Projective and Healing will increase in damage/restoration, which in return may give a lot of positive effects to your ADC. Additionally, your ultimate “Final Chapter” will become a lot more dangerous and probably create some retreats from the enemy team.
Since you get a “free of charge” W, you probably won’t need some escaping spells. Hence, when someone is tracking your tail, you “attach” yourself to the nearest ally possible. Therefore, you can focus more on spells that create more control and deal damage; like for example, Ignition plus Exhaustion. Most noteworthy, remember that if your teammate “Flashes” when attached, you’ll teleport as well. Similarly to your Q, you can use spells while being an accessory; which makes the pair or Summoner’s Spells mentioned above, a better thing to consider.
This new addition from the recent patch to the roster may look a little “bland” on the first glance, and somehow “unfair.” Indeed like any other new acquisitions in the League of Legends collection will probably have the same treatment as the rest. In other words, there may be some nerfs coming in the next couple of weeks. As a result, in the time being, you have the chance to experience how an “Item” feels like in the game, giving your allies some buffs and ignored by the rival team.
Still, though, it is an interesting concept to try out and a new mechanic from the MOBA genre. Most noteworthy, having the current META in mind, Yuumi the Magical Cat has the potential to shine without too much effort; which in return if you have a competent ADC, it may give you easy wins. Above all, if done correctly, you have the option to win a lot of points in Ranked and climb up the latter while being AFK almost all the match.
It seems that Riot feels like this new element to the game wasn’t strong enough and quickly added more buffs to keep her at least more relevant in the current META. As a result, almost everything about this particular champion got buffed in a recent Patch, giving her more passive regeneration and boosting the damage/healing from all the abilities. Therefore, you now have more options to deal a lot more harassment in the early stages of the game and continue as the match goes on.
Patch Notes: E damage increased late; ratio increased.
By adding a little more damage in this ability, this champion has the capability of getting better in the mid lane. First of all, remember that being in this lane, you have the chance of getting levels as soon as possible; which in this case is the excellent way due to the buffs around the mid and late game. Therefore if you plan on going as the “supporting” way, you may not see anything different. Last but not least, even though at first glance, it doesn’t look like a big difference, remember that Brand’s E scales with his AP attribute.
Patch Notes: W headshot damage increased.
Playing games against your opponents have now become a lot better with these recent changes. Therefore, if you know how to place efficient traps across the map, the landing headshots afterward will become a pain (literally). As a result, keep your traps on the ground and focus on dealing as much damage as possible to those players that get the misfortune of not tracing their steps accurately.
Patch Notes: W now blocks Braum’s, and Kennen’s stuns rather than preventing them from proccing.
With these recent changes, Fiora has now the potential to add some “Wanted” names on her list. First of all, the chance of the gaming mechanics of her W will help her in activating those pesky passives that have the potential of interrupting your “flow.” Therefore, you now have the confidence of dealing with this pair of champions and keep them where they belong, below the ground. As a result, gather your trusted sword and stick it with the pointy end.
Patch Notes: Q damage increased late.
This change is probably considered a little Buff to this champion from the patch. First of all, it only affects after you get the chance to invest lots of skill points on his Q. Secondly, this time around is only a base number. Therefore it doesn’t have the option to scale according to the stats that you can acquire in later levels and with the aid of some equipment. Either way, positive changes are always welcome to those players that love to invest some precious time with this particular champion.
Patch Notes: Q cast time removed, adjusted target scanning. W cast time removed. E no longer grants AD while not on cooldown. R movement speed increased and adjusted.
Thanks to these recent changes, Master Yi will probably stop owning those random matches where all the population consists of new players. First of all, with all those “cheeky” gaming mechanics that he offers, there was always a way of dealing considerable damage and survived any possible encounters. Furthermore, the veterans that still feel that he has the potential to fight for the big leagues, they’ll probably find that these changes do not affect the gameplay at all.
Patch Notes: Q cooldown now scales. E cooldown increased.
You now can probably say that in this version of League of Legends, Riven got a lot of nerfs for the top-lane. First of all, the Q cooldown now scales, which can help if she wants to maneuver or get the opponents as close as possible. In contrast, though, the E now has more cooldown to bear, reducing her potential defense capabilities. In other words, you now have more risks while playing Riven, you either go for all and get the kill or die in the progress if your opponent knows how to defend themselves.
Patch Notes: R casts adjusted.
Due to these changes, all the Shaco mains have a mixture of opportunities while they activate their ultimate. First of all, it helps to calculate where the clone is going to appear, which can aid when you’re planning the attack. In contrasts, though, you will be more predictable for the experienced players. Therefore, when the Rank is high enough, the veteran players will have more tools to counter your trickery opportunities.
Patch Notes: Q movement speed increased; decays more slowly.
It seems that lately, with all those recent patches, Soraka is getting a lot of love from the development team. This time around, some properties of her Q now make you consider in master this ability as soon as possible. Therefore, if you’re effective by hitting all those Qs, you’ll have the potential of walking across the battlefield and keep your teammates buffed and healthy as long as possible.
Patch Notes: E cooldown decreased. AP ratio decreased.
You may be feeling that all those ranged champions always keep harassing you without too much effort while using Tryndamere. As a result, you need to stay close to those trees and hide whenever you can from all that incoming damage. Finally, you have now tools for the counter-attack. First of all, with the changes on his E, you have now the option to spam more this particular ability; which in return, can be a great tool to obtain more last hits on your lane.
Patch Notes: R Tumble cooldown reduction now scales.
The effectiveness of this particular champion has now taken a toll by reducing the movement in the early stages of a match. Therefore, Vayne now probably has more potential in becoming relevant quickly when you take the role of the Top-Player. As a result, you’ll gather more levels as soon as possible, and your ultimate will feel as usual when you invest more points on your abilities.
Patch Notes: Q cooldown decreased.
With this little buff, Xin Zhao has the potential of spamming his Q more often in the early stages of the game. Therefore, after you have gathered the right buffs from the Jungle, you have now the potential of making effective Ganks across the map and hunt for more enemies. Furthermore, later on, this ability will feel as usual; still though, if you got some kills on the first minutes of the match, this won’t be any problem at all.
Patch Notes: Plants no longer take additional damage from basic attacks that do not trigger on-hit effects.
With this change in her gaming mechanics, Zyra has now more chances that her beloved plants continue in owning the lane. In contrast to her past version, some automatic hits from some champion’s abilities made it hard for her to keep the “children” without any harm. As a result, you have more tools to “spread your seed” and create a full garden at your disposal.
Patch Notes: Attack damage increased.
It seems like, little by little, we are getting the full potential of all those ADC once again. This time around with this short buff, these players have now some more attack damage to continue their dominance. As a result, your “right clicks” will be more efficient on the battlefield as you deal more damage than usual. Additionally, remember that each hit gives you the chance of getting more “critical” multipliers; which it can increase that attack damage even further.
Patch Notes: Phantom Hit frequency decreased. Armor and magic penetration increased, and flattened.
Even though you need to hit once more to get the full potential of this weapon, you now have the opportunity to add a lot more damage with your right clicks. Therefore, with some attack speed in between, you may have the chance to trigger more passives in a relatively short time. Most noteworthy, you have more options to increase the effectiveness of those ADC champions that deal their hurting with simple attacks, instead of relying on abilities.
Patch Notes: Champions’ pets’ attacks now also apply “burn.”
With these recent changes, you can say that indirectly jungle champions (like Elise for example) have had an indirect buff as they try to own their part of the map. At the same time, you can have different champions that have some pet related abilities to be considered for the jungle as well. As a result, buffing equipment this way, give the player’s community more options to play the game and creative ways to add changes in random matches.
Patch Notes: Combine, and total costs decreased.
Besides the changes in the Hunter’s Talisman, you have more options to be “online” as a Jungle Player in practically less time than usual. First of all, you have more abilities to deal more damage to everything that crosses your path. Secondly, you require less gold to complete the Runic Echoes as well. Therefore, you’ll have more opportunities to deal more damage and gather more gold. In other words, you have more chances to acquire elemental equipment that give you the chance of dealing more damage to the enemy’s team.
Patch Notes: True damage and healing decreased.
Thanks to all the complaint from the gaming community of League of Legends; the development team was (forced) able to give this little change to the rune system. As a result, the effectiveness of the Conqueror is now practically in the ground. Therefore, if this change affects you somehow, check your Rune Pages and trade it for better options. Most noteworthy, when they implement nerfs like these, it may not look suitable for some players that require these types of bonuses.
Various changes in the patch made this “custom” game mode a lot more balanced for the entire community. First of all, you have variations like:
As you can tell, the development team first implemented overall changes that create differences in the flow of any ARAM random matches. Afterward, they felt the need to change specific Champions by either buffing their performance or nerfing some significant numbers. Last but not least, to complete the process, they felt the need for some Rune modification. As a result, some players may even feel like it is an entirely new game now as these changes take a toll on different aspects of this custom game mode.
Just like any other big update of any video game on the market, there may be some bugs in between all those different changes. Therefore, the development team at Riot still need to make some adjustments after the job is “Done.” As a result, every part of League of Legends will work correctly and as intended.
If you need to support all the constant work that Riot is doing to make League of Legends relevant through all these years. Therefore, you have additional options for your contribution. At the same time, your favorite Champions will have more opportunities to look astonishing as you dominate the battlefield. As a result, you have the option you buy different skins such as:
New Chromas For:
With all those recent changes from all the different Patches, we have the opportunity to “feel” League of Legends a little more refreshing. Therefore, every time we hit the Queue button, you have to option to experience this MOBA like a new direction. As a result, we can always continue the fun, no matter how much time we invest in this particular game. Last but not least, every game “feels” better when you play with some friends.