One of the signatures that makes this particular game stand from the rest is the League of Legends Passives. Therefore every Champion always comes with their respective ability that does not require any button for its activation. As a result, it automatically activates by itself whether you like it or not. Consequently, these bonuses generally do not require any mana or rage meter for them to work correctly, making everything more manageable for you to operate. Most noteworthy, you need to understand how they work on your favorite Champion if you want to master its capabilities in the game.
Just like any other patch in the game, not everything shines above the rest or is known as “trash.” Indeed, some of these abilities create a great synergy with their respective Champion that somehow makes them even stronger than the rest. While other League of Legends Passives have almost no impact in the game and become forgotten virtually all the time, likewise, for those ups and downs in this particular matter, in this article, we’ll discuss those that shine (or darken) the potential of the current Champions.
“Braum adds stacks of Concussive Blows to enemies with basic attacks or Winter’s Bite. He and his allies continue to add stacks with basic attacks, at four stacks their target will be stunned.”
Being a “tank” archetype, one of the best elements that can make this campion more durable is to stun your enemies when they try to focus on him or his allies. Indeed, against one ADC things can become a lot easier for you as the unfortunate enemy keeps getting stunned by his regular attacks. Most noteworthy, this League of Legends Passive gives Braum more control in team fights and more survivability.
“While in the Brush, Rengar leaps at his target with his basic attack. Killing enemy champions awards trophies on Rengar’s Bonetooth Necklace, permanently increasing his Attack Damage.”
The more successful Ganks you make with this champion, the easier the game will become. Therefore, you only need to extend the Necklace and get as many trophies as possible. As a result, you need to stay in constant movement and hide behind bushes to “surprise” your enemies with your basic attacks.
“Darius’s attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times.”
Dominate the top lane by using all you got to your enemies. Therefore, the more you focus on dealing damage to your adversary, the more fun you’ll have in that part of the map. Additionally, the more stacks you can get, you’ll melt the enemy’s health in seconds.
“Ornn gains an additional 10% bonus Armor and Magic Resistance from all sources. Additionally, when Ornn reaches level 13, he will upgrade any eligible items into masterwork items for himself, up to 2 max. For each level after 13, Ornn can upgrade an item for an ally by going near them and clicking on them, max 1 per ally.”
Be the forger of your team with this League of Legends Passive, improving those Champions that depend so much of those numerical improvements. Therefore, every one of your team will automatically “love” you, just by being there and getting some precious levels. Additionally, the enemy team practically have no way to stop this enhancement at all.
“Upon dying, Karthus enters a spirit form that allows him to continue casting spells for 7 seconds.”
If your contracts were lucky enough to reduce your entire health, no worries, though, with Karthus, you still have the opportunity to share some “gifts.” Above all, with that additional time you have on the battlefield, you have the option to spam all those abilities without cooldown and leave them for your allies to finish in a fight.
“When out of combat, Evelynn enters Demon Shade. Demon Shade heals Evelynn when she is low on health and grants Camouflage after level 6.”
If you see that everything is not going as expected in a particular team fight, no worries, you leave for a little while, become invisible and regenerate your health. Therefore, you can haunt your pray, and once you’re ready, continue the attack with this League of Legends Passive. Furthermore, you have to the opportunity to surprise any opponent that wasn’t smart enough to place the proper Wards in the map.
“Brand’s spells light his targets ablaze, dealing damage over 4 seconds, stacking up to 3 times. If Brand kills an enemy while it is ablaze, he regains mana.”
Burn everything up. Indeed, if you see anything moving around, you press the buttons and throw your abilities at it. Furthermore, if you were able to get a kill with some stacks on the enemy, you’ll have the opportunity to restore some of your precious mana and continue with the destruction.
Time in a Bottle
“Zilean stores time as Experience. When he has enough Experience to finish an ally’s level, he can right-click them to impart it. Zilean receives as much Experience as he gives. Cannot be used in combat.”
As it is right now, almost all the people tend to get a little bit of confusion when they try to use the ult. Furthermore, new players won’t even notice that something like this exist at all. Most noteworthy, probably only the Zilean Masters know how to store some experience and help their team accordingly. Additionally, once everyone is on max level, it becomes worthless.
“Upon dying, Kog’Maw starts a chain reaction in his body which causes him to move faster and detonate after 4 seconds; dealing 100 + (25 x level) true damage to surrounding enemies.”
At the early game, it barely does anything at all when your champion suddenly becomes a tickling bomb that hunts for anything close. Likewise, to the Zilean passive, new players probably won’t even notice when Kog’Maw suddenly changes and goes, berserker. Furthermore, also though it still may do some damage in the early game, you probably wouldn’t want to die at all, which makes you avoid this ability.
“Standing still or channeling abilities for 1.5 seconds empowers Fiddlesticks with Dread. Immobilizing crowd control resets this timer. Dread grants Movement Speed, but only lasts for 1.5s after Fiddlesticks starts moving.”
Sometimes players may feel worthless when the passive only works with a single ability, even worse when the ultimate comes across. Therefore, the Fiddlesticks player will probably fight against the champion’s cooldown before anything else; sadly, the ultimates tend to have too much time in this endeavor. As a result, if you’re using him as a jungler, wait until the ultimate is ready and then hunt for your targets.
Fury of the Dragonborn
“Shyvana deals bonus damage to dragons and gains Armor and Magic Resistance. As Shyvana and her allies slay Dragons, she increases Armor and Magic Resistance.”
Even though this champion has the capabilities to do much damage by herself, if you cannot rely too much on your teammates, anything is worthless. Furthermore, if the enemy’s jungler has more support and wards near the dragons, you may have a hard time to kill these monsters. Above all, the enemy team will know that you desperately want to target this particular part of the map, and always be prepared for anything.
Center of the Universe
“Stars orbit Aurelion Sol, dealing magic damage when they hit an enemy.”
Even though it may look amazing at first glance, the movement of the “Stars” and the quantity is practically worthless. Therefore, if this passive could have a link between another ability to increase the rotation speed and the number of stars, everything could be better. Most noteworthy, with some improvements like these, Aurelion Sol could have the potential of creating more chaos during team fights.
“When an enemy champion dies near Lissandra, they become a Frozen Thrall. Frozen Thralls slow nearby enemies and then, after a delay, shatter from the intense cold, dealing magic damage to nearby targets.”
Unlike the last passives that require too much knowledge on these heroes to have more damage potential, this time around, pro players make it worse. Therefore, if they know about the effects after Lissandra gets a kill, they can easily about these “traps” and make it practically worthless. As a result, being a Lissandra main, you need to aim for the “middle man” and hope that your passive gets to help your team a little bit more.
Twitch (Early Game)
“Twitch’s basic attacks infect the target, dealing true damage each second.”
Twitch embraces the concept of those “Snowball” champions that are currently available in the game. Therefore in the early game, this passive is practically a joke, that “true damage” counts only one hit point. Most noteworthy, if the enemy team has more levels and farm than you, the hopes to win the game are practically low. As a result, this League of Legends Passive won’t help you at all.
This particular gaming mechanic seems like it continues to improve with every patch that gets to come in the main servers. Therefore, we’ll probably get some “buffs” to those Champions that have a little trouble or two in dealing with their League of Legends Passives. Above all, the developers at Riot probably want to keep those old champions relevant and viable for every type of player. As a result, even new players will have the opportunity to create great plays with their picks in any random match.
Most noteworthy, we still have more options in the next upcoming years. Consequently, we’ll get to see more creative ideas that keep our attention in the game and makes us queue for more. Indeed, we still don’t know how much years Riot will keep this particular game alive. Seems like, for the current time, we still lots of years to come with future Champions to acquire in our collection.